Star Wars: Fate of the Force
Guardian, Soresu Defender
Name: Ganrus Mako
Specialization Trees: Soresu Defender, Peacekeeper
Height: 1.9 meters
Notable Features: Ganrus has leather wraps around each of his tendrils, and several of them have beads hanging from the leather.
Other: Ganrus continues to wear personalized Jedi robes in honor of those fallen, and the legacy he hopes to restore.
Soak Value Wounds Strain Defense 4 0/22 0/14 0R/0M
Brawn Agility Intellect Cunning Willpower Presence 3 2 4 2 3 3
General Skills Career? Dice Pool Rank Astrogation (Int) Athletics (Br) 2 Charm (Pr) Coercion (Will) Computers (Int) Cool (Pr) Y 1 Coordination (Ag) Deception (Cun) Discipline (Will) Y 2 Leadership (Pr) Y 2 Mechanics (Int) Medicine (Int) Y 1 Negotiation (Pr) Perception (Cun) Y 2 Piloting – Planetary (Ag) Y Piloting – Space (Ag) Resilience (Br) Y 2 Skulduggery (Cun) Stealth (Ag) Streetwise (Cun) Survival (Cun) Vigilance (Will) Y 2
Combat Skills Career? Dice Pool Rank Brawl (Br) Y 1 Gunnery (Ag) Lightsaber (Int) Y 4 Melee (Br) Y Ranged – Light (Ag) Ranged – Heavy (Ag)
Knowledge Skills Career? Dice Pool Rank Core Worlds (Int) Education (Int) Lore (Int) Y 2 Outer Rim (Int) Underworld (Int) Warfare (Int) Xenology (Int)
Weapon Skill Damage Range Crit Special Basic Lightsaber Lightsaber 6 Engaged Breach 1, Sunder
Motivation Type Description Cause Restore the Jedi Despite the Empire’s iron grip on the galaxy, Ganrus is driven by his hope to see the Jedi restored, so that peace and justice can be returned to the galaxy. Faith The Jedi Code Ganrus strives to always live in accordance with the Jedi Code, and he is unwavering in his belief. Oath Justice Ganrus has dedicated his life to ensuring peace and justice remains in the galaxy despite the tyranny of the Empire.
Emotional Strength Emotional Weakness Morality Starting Current Conflict Bravery Recklessness Light-Side Paragon 71 85 0
Credits Weapons & Armor Personal Gear Assets & Resources 285 Basic Lightsaber, Concealing Robes Utility Belt, Comlink (handheld), Ration Pack (3) Val Isa’s Holocron, Suljo Warde’s Holocron
Talents and Special Abilities
Name Rank Page Ability Summary Command 2 140 Add per rank of Command to Leadership checks. Affected targets add to Discipline checks for the next 24 hours. Commanding Presence 2 140 Remove per rank of Commanding Presence from Leadership and Cool checks. Defensive Stance 1 141 Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Parry 2 149 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Reflect 3 149 When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. Second Wind 2 151 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. Soresu Technique — 152 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. Grit 1 144 Gain +1 strain threshold. Toughened 4 153 Gain +2 wound threshold. Enhanced Leader — 142 When making a Leadership check, add up to Force rating. The user may spend to gain or (user’s choice) on the check. Improved Parry — 149 When parrying a hit that generated or , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. Defensive Circle — 141 As an action, make a Lightsaber (Intellect) check. The character, plus 1 ally within short range per , gains X defense until the beginning of next turn. X equals 1, plus 1 per . Steely Nerves — 152 Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. Dedication 2 141 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Improved Reflect — 150 When reflecting a hit that generated or , may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves. Confidence 1 141 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Force Rating 1 143 Gain +1 Force rating. Field Commander — 101 Take the Field Commander action; make a Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Rating Committed 2 0
Power Upgrade Purchased Description Enhance Enhance Basic Power 1 When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend to gain or (user’s choice) on the check. Enhance Control: Resilience 1 Enhance can be used with the Resilience skill. Enhance Control: Force Leap 1 Take a Force leap action; make an Enhance power check. The user may spend to jump horizontally to any location in short range. Sense Sense Basic Power 1 The Force user can sense the Force interacting with the world around them. The user may spend to sense all living things within short range (including sentient and non-sentient beings). The user may spend to sense the current emotional state of one living target with whom they are engaged. Warde’s Foresight Warde’s Foresight Basic Power 1 The Force user can feel the Force flowing around another specific individual to gain insight into what that person might do. The user may spend to gain hints about what another individual within short range is likely to do in the near future. Move Move Basic Power 1 The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. Foresee Foresee Basic Power 1 The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend to gain vague hints of events to come up to a day into their future. Influence Influence Basic Power 1 The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (/ use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either or . The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain.
Experience Earned Experience Available 645 0
Ganrus Mako was born in 35 BBY on the planet Glee Anselm, the homeworld of his species. Identified as Force-sensitive from birth, Ganrus was eventually brought to the Jedi Temple on Coruscant to begin his training. As a Youngling, Ganrus was placed into the Tra’cor Clan under the guidance of Twi’lek Jedi Master, Lynees Muburr. Determined from an early age, Ganrus took to the new life of training and rituals with an eager ease.
Ganrus rose to the top of his class within the clan, and was selected to undergo The Gathering, a rite of passage meant to teach Younglings to overcome their fear or failings and find a kyber crystal attuned to their Force presence in the Crystal Caves of Ilum. Along with three other Younglings and escorted by Jedi Master Kit Fisto, Ganrus was taken to Ilum to face his quest. As each quest was tailored to each Youngling, Ganrus found himself forced to confront his fear of not being brave enough to live the disciplined life of a Jedi. Despite the challenge of the quest, Ganrus succeeded and claimed his kyber crystal.
Upon constructing his lightsaber with the guidance of Professor Huyang, Ganrus was chosen to be the Padawan of Jedi Master Alhandris Nerione. A Mirialan, Master Nerione was a highly disciplined woman with a devout belief in the Jedi way, and Ganrus was immediately intrigued by her highly disciplined outlook on life. Ganrus’ early Padawan training was an adjustment, as Master Nerione was a strict mentor, though he eventually grew used to her sharp and focused training.
Through the guidance of Master Nerione, Ganrus grew to become a highly disciplined young Padawan, though ultimately his greatest strength was his bravery. He was not without his faults, however, as he fostered a propensity for recklessness, especially when it concerned the safety of innocents and those he could protect. He grew most in his skill with a lightsaber, becoming quite proficient in Soresu, and he took to the path of a Jedi Guardian which complemented his master’s role as a Jedi Consular.
When the Clone Wars broke out in 22 BBY, Master Nerione took the rank of Jedi General, and Ganrus followed at her side during the war, young as he was. Despite the galaxy-spanning conflict, Master Nerione continued to train Ganrus, using the war as a backdrop for many of her lessons. Ganrus found the war to be an ample medium to improve his skill with Soresu, as well as discovering he possessed a natural leadership ability.
In 19 BBY, the newly named Emperor Palpatine issued Order 66, turning the clones of the Grand Army of the Republic against their Jedi commanders. The troopers under the command of Master Nerione turned their blasters on the Mirialan and her Padawan during an armed engagement on the planet Telos. Although able to hold her ground for a time, Master Nerione ultimately sacrificed herself so that Ganrus could escape. Ganrus, although reluctant to leave his master to her fate, obeyed her command and snuck aboard a fleeing Separatist transport. Having survived Order 66, Ganrus went into hiding.
Ganrus spent the first few years of the Galactic Empire’s rule on the planet Nar Shaddaa, finding Hutt Space safe enough from the Empire and its agents. Despite having lost his mentor, Ganrus continued to train in the ways of the Force secretly as best he could, remembering the many lessons of Master Nerione. As the Empire expanded their presence in Hutt Space, Ganrus deemed Nar Shaddaa no longer safe and bartered passage off-world.
After a tumultuous time of evading the expanding Imperial presence throughout the galaxy, Ganrus eventually found a safe haven on the planet Socorro. With its shadowport status and lack of an organized government, Ganrus found it easier to continue his training without alerting the ever-watchful eyes of Imperial spies, though he still practiced caution.
Aside from his personal training, Ganrus continued to perform the work expected of a Jedi, believing that while the Order may be no more, he was still a Jedi. Although known for being a smuggler haven, Ganrus found that there were many who needed protection from criminal gangs, which enabled him to become something of a vigilant peacekeeper for those targeted.
With the emergence of the Alliance to the Restore the Republic in 2 BBY, Ganrus kept a watchful eye towards the future, waiting for the chance to do his part in fighting back against the tyrannical Galactic Empire and the restoration of Republic, and with it, the Jedi Order.