Star Wars: Fate of the Force
Seeker, Ataru Striker
Name: Kon Roon
Species: Kel Dor
Specialization Trees: Ataru Striker, Pathfinder
Height: 1.83 meters
Notable Features: TBD
Soak Value Wounds Strain Defense 2 0/11 0/14 1R/1M
Brawn Agility Intellect Cunning Willpower Presence 1 4 3 2 3 2
General Skills Career? Dice Pool Rank Astrogation (Int) Athletics (Br) Y Charm (Pr) Coercion (Will) Computers (Int) Cool (Pr) 2 Coordination (Ag) Y 2 Deception (Cun) Discipline (Will) Y Leadership (Pr) Mechanics (Int) Medicine (Int) Y 2 Negotiation (Pr) Perception (Cun) Y 2 Piloting – Planetary (Ag) Y 2 Piloting – Space (Ag) Y 3 Resilience (Br) Y Skulduggery (Cun) Stealth (Ag) Streetwise (Cun) Survival (Cun) Y 3 Vigilance (Will) Y 3
Combat Skills Career? Dice Pool Rank Brawl (Br) Y Gunnery (Ag) Lightsaber (Ag) Y 3 Melee (Br) Ranged – Light (Ag) Y Ranged – Heavy (Ag) Y
Knowledge Skills Career? Dice Pool Rank Core Worlds (Int) Education (Int) 1 Lore (Int) Outer Rim (Int) Underworld (Int) Warfare (Int) Xenology (Int) Y 2
Weapon Skill Damage Range Crit Special Basic Lightsaber Lightsaber 6 Engaged Breach 1, Sunder
Motivation Type Description Cause Restore the Jedi Belief The Jedi Faith The Jedi Code
Emotional Strength Emotional Weakness Morality Starting Current Conflict Compassion Hatred Light-Side Force User 50 53 0
Credits Weapons & Armor Personal Gear Assets & Resources 125 Basic Lightsaber, Armored Clothing Holo-messenger, Antidote Set, Macrobinoculars, General Purpose Scanner, Protective Scanners, Military Medpac, Crash Survival Kit Val Isa’s Holocron, Suljo Warde’s Holocron
Talents and Special Abilities
Name Rank Page Ability Summary Ataru Technique — 139 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. Conditioned 1 141 Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. Forager 1 143 Remove up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time. Jump Up — 146 Once per round, may stand from seated or prone as an incidental. Keen Eyed 2 146 Remove per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half. Parry 2 149 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Quick Draw — 149 Once per round, draw or holster a weapon or item as an incidental. Dark Vision — 39 Kel Dor remove up to imposed due to darkness from any skill checks. Swift — 153 Do not suffer usual penalties for moving through difficult terrain. Saber Swarm — 151 As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check. Saber Throw — 151 As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add up to Force rating. Must spend and succeed to hit target. Spend to return weapon to hand. Dedication 1 141 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Grit 1 144 Gain +1 strain threshold. Animal Empathy — 139 When making checks to handle or tame animals, add up to Force rating to the check. Spend to add or to the check. Animal Bond — 138 Develop a long-term bond with a single animal of silhouette no greater than half Force rating, rounded down. Force Rating 1 143 Gain +1 Force rating.
Rating Committed 2 0
Power Upgrade Purchased Description Seek Seek Basic Power 1 The Force user allows the will of the Force to lead the way to something lost or forgotten. The user may spend to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may spend and succeed at a Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions. Seek Magnitude 1 Spend to gain one additional detail per Magnitude upgrade purchased. Seek Control: Skills 1 Ongoing effect: Commit . Upgrade the ability of Vigilance and Perception checks once. Sense Sense Basic Power 1 The Force user can sense the Force interacting with the world around them. The user may spend to sense all living things within short range (including sentient and non-sentient beings). The user may spend to sense the current emotional state of one living target with whom they are engaged.. Sense Control: Sense Thoughts 1 Effect: Spend . The Force user senses the current thoughts of one living target with whom they are engaged. Sense Control: Upgrade Difficulty 1 Ongoing effect: Commit . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. Sense Range 1 Spend to increase power’s range by a number of range bands equal to Range upgrades purchased. Foresee Foresee Basic Power 1 The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend to gain vague hints of events to come up to a day into their future. Influence Influence Basic Power 1 The character may attempt to guide, shape, and even twist the thoughts and feelings of others. Special Rule (/ use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either or . The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain. Enhance Enhance Basic Power 1 When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend to gain or (user’s choice) on the check. Move Move Basic Power 1 The Force user can move small objects via the power of the Force. The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Experience Earned Experience Available 640 120
Kon Roon was always a promising Padawan from the moment he had been picked up by his master. Always with a natural skill of finding things, it was no surprise that, like his master, he became a natural Seeker. He spent years with his Master, only ascending to a knighthood when he took part in the defense of a fringe colony the Force had guided him too on one of his many missions.
From there, he struck out on his own, going to the edges of colonized space, finding force-sensitive younglings, and people in trouble alike. For two years, his life was good. Then, Order 66 began to spread, and his ship was nearly shot down when the entirety of the Empire turned against him, and the Jedi. News came progressively, and beat down the Kel Dor more and more. Names he knew getting slaughtered. Fewer and fewer familiar sparks being found.
In the years, using the Force became something of a routine, rather than an active search. Less and less was he actually searching, more and more, he was just trying to survive.
Then one day. One fateful day. A touch upon his psyche, something familiar and nearly forgotten.